A real workbench

Everything you need around the game.

Unity modes, clones, agent terminals, alerts, the editor, search, logs, Git, the Tuner and stats in one window, with the game running beside them.

The cost of five windows

Unity with agents usually means an editor, a terminal, an IDE, a browser and the console. Here they sit around the running game in one window.

Read and fix code where the game runs

  • A .gitignore-aware file tree that keeps Library/ out of the way.
  • A code editor with a git blame gutter, in as many panes as you want.
  • Search and replace on ripgrep, streaming results as they're found, plus fuzzy quick-open.

It's also Unity's External Script Editor, so double-clicking a script in Unity opens it here.

The Unity console, in the app

Counts, per-player filtering and search over every Debug.Log line, with each clone filtered separately.

Panels for the rest of the job

The new-session menu also opens these panels, which split, tab and move like any other:

  • Unity Player and Unity Console.
  • Source Control, ported from VS Code.
  • The Tuner: Unity's Inspector and a scene view on the objects you pick.
  • Scratchpads: side projects at your Unity version, each streamed.

Open several windows to spread projects across monitors, and move a workspace between them.

Knowing what your machine is doing

Live CPU and memory for every terminal, Unity instance and internal process show a runaway agent or a wedged editor before the fans do.

The status bar shows Claude, Codex and Kimi usage limits with reset times.

Alerts, for when you walk away

A finished turn flashes the tab green with a sound, a permission stop amber. Nine sounds, including the Half-Life HEV beeps.

One screen to start

Pick a folder, terminals and agents (down to model and effort for Claude Code), the Unity mode and an optional git worktree, whose Library is a copy-on-write clone on macOS. Then press Launch.

Five themes: Dark, Light, Midnight, Nebula and Sepia recolor the app chrome instantly.

The specifics.

Editor

Panes + git blameAlso Unity's External Script Editor, so .cs opens here.

Search

ripgrep-backedStreaming full-text search with replace, plus fuzzy quick-open.

Logs

Per-playerThe Unity console with counts, filtering and search.

Stats

Live CPU + memoryPer terminal, per Unity instance, per internal process.

Straight answers

Workbench questions.

Is there a real code editor in Satura Space?

Yes, with syntax highlighting and git blame, in as many panes as you need, plus search with replace and fuzzy quick-open.

Can I open C# files from Unity in this editor?

Yes. Satura Space is set as Unity's External Script Editor, so scripts open in the app.

Related

One window. Less alt-tabbing.

Editor, terminals, search, Unity logs and stats, all around a game that is already running.

7-day free trial (no card required)macOS & Windows